Tuesday, April 9, 2013

Update


My building with a side wall removed. I still need to apply my textures and add details such as the exhibition works and people (plan to do that at the end).


The close up view of underground level where the stairs lead up to the exterior of the building and towards the entrance for general admission/admittance into the exhibition area.

Left hand side of the building with added unfinished terrain. The cantilevered terrace at the front of the building acts as an exterior exhibition space where the guests are able to travel between the interpenetrating spaces and feel as if they are hovering above the sea.

Right hand side view of the building. The little door on ground level is the client's studio leading up to the platform where I plan to add another flight of stairs up to the exhibition terrace. 

One wall removed, left hand side of the building with terrain.

Problems as of now: 
  • building much too like one shape that has been extruded? 
  • the door of the underground client (Shinya Kimura) too misleading? Appears to be on ground level when it is really underground; it sits in the dip of the terrain.


2 comments:

  1. Hi Sylvia,

    The shape is rather extruded but I think it is okay as you have other shapes within. The shape of the lift shaft in the centre could puncture through the roof as a skylight to further break up the extruded volume.

    It's okay to have the outside door for Shinya Kimura, appearing at ground level. However would be better if you increased his studio space deeper into the landscape, so more of it is underground.

    The studio spaces are tiny, not sure that they would be very useable.

    You need to more clearly identify who your clients are, and which are their studios. How do your studios facilitate their work?

    You need to put textures and objects in there ASAP, plus do some animations.

    I like your landscape.

    Thanks

    Regards,

    Andrea Harrison

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